How to play

How to play CONVOY The Card Strategy Game™
Rules/Gameplay

CONVOY™ is an easy-to-learn card strategy board game for 2, 3, 4, 6 or 8 players, that challenge’s your use of skill & strategy (4, 6 or 8 players split into teams of 2).


The Game is played with a board, 2 full packs of cards (including Jacks & Jokers) & 50 tokens/counters per single player or 25 if in teams.


The board comprises 2 full packs of cards with jacks and jokers removed (96 cards) and 4 roundels that act as bonus tokens/counters and as such cannot be covered with another token/counter. Bonus tokens/counters may be re-used by all players during the course of play.


The object of the game is to form “Convoys” comprising of 4 same coloured tokens/counter (or 3 plus a bonus counter) in a straight line either vertically, horizontally or diagonally anywhere on the board. Once a “Convoy” is completed the tokens/counters forming it are turned over to show the 2-tone colour. After this stage the tokens/counters in the “Convoy” in question cannot be removed.


A “Convoy” may use only one token/counter within an existing “Convoy” by crossing that “Convoy” at right angles or diagonally. It is not allowable to add onto the end of an existing “Convoy” unless a complete “Convoy” of 4 (or 3+ a bonus roundel) can be formed.


The winner of the game is the first player/team to form For 2 “Convoys”.

Play

1. Shuffle the two full 52 card packs together to make one. Each player picks a card; the one with the highest card deals (Ace is high), replace the cards in the pack.


2. Each player (or team) selects a token colour (one colour each). When playing in teams, players must be seated so they have alternate coloured tokens e.g. 4 player game: – red, black, red, black and 6 player game: – red, black, blue, red, black, blue.


3. Add the 4 Jokers to the deck reshuffle and deal 4 cards to each player placing the remaining deck face down and accessible to all players.


4. The player to the left of the dealer lays a card of their choice from the cards in their hand (any card as long as it's NOT a 'Jack' or a 'Joker') face up in front of them and places a token/counter (with the two-tone side downwards) onto the space with the corresponding card on the board. Each play must be within 30 seconds. If a player fails to make their move within 30 seconds, they forfeit their turn.


5. The player then draws a new card from the deck to ensure they maintain 4 cards in their hand. If the player fails to draw a card, you are now playing with one less card. You do not get the chance to make your hand back up to four cards.


6. Play continues clockwise as each player takes turns, placing one token/counter on the board for each card played.


7. Jokers and Jacks are special cards. Jacks are either 'one-eyed Jacks' (spades and hearts) or 'two-eyed Jacks' (clubs and diamonds). If a one-eyed Jack is played, the player may remove an opponent’s token/counter from the board (except two-tone tokens/counters forming a “Convoy”) returning them to the other player(s)/team (in a 3, 4 or 6 player game remove a token/counter from each opponent or team). If a 'two-eyed Jack' is played, the player may place their token/counter on any free square. If a 'Joker' is played the player can choose to treat the card as either a one-eyed or two-eyed Jack.


8. The main deck can only be used once, this means the winner is the player/players with one “Convoy” if there is no clear winner the game becomes a stalemate (or draw).

Share by: